Article |
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Article name |
Game Landscapes and Their Classification in Nabokov’s Russian Prose |
Authors |
Dmitrienko O.A. Candidate of Pedagogy, Associate Professor, da_olga@mail.ru |
Bibliographic description |
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Section |
Russian Philology |
UDK |
882 |
DOI |
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Article type |
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Annotation |
The article is devoted to game landscapes in Nabokov’s Russian prose. Game landscape
is characterized by the author’s game with reality, reader, literary and metaliterary
associations, and intertextual game. The article studies different kinds of game landscapes,
which includes pseudo landscape, which is not described but compensates the
reality, as in the novel «The Gift» (1934); landscape – stage scenery, based on intertextual
game which defines literary and metaliterary associations, constituting the gist of the novel
«Invitation to a Beheading» (1938); dream landscapes in stories «The Aurelian» (1930) и
«Terra Incognita» (1931).
Literary and metaliterary contexts are reconstructed by means of allusions and poetical
foregrounding; intertextual field of dialogue is amplified. The connection between poetics
of game landscapes and aesthetics of neoromanticism is traced.
The article studies correlation of the landscape and main characters in Nabokov’s stories
and novels. Addressing to pretexts, it helps to trace intertextuality which is an essential
feature of Naborov’s style. The author restores literal and metaliteral context, actualized in
Nabokov’s stories and novels. The intertextual field is enlarged. It includes The Metamorphoses,
Elegies by Ovid, Purgatory by Dante. The manner of dialogue between pretexts
and referents and the connection of game landscapes and noeromantic aesthetics is determined.
These are the main results of the article.
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Key words |
game landscape, landscape – stage scenery, game with literary and metaliterary
associations, intertextual game – dialogue with pretexts. |
Article information |
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References |
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Full article | Game Landscapes and Their Classification in Nabokov’s Russian Prose |