Article
Article name Gamification Technology as a Tool for Improving Students’ Understanding of Text-Based Problem-Solving Techniques
Authors Yumova T.Z.Candidate of Phys.-Math. Sciences syum@mail.ru
Garmaeva E. . Maths Teacher tuyana.garmaeva.90@gmail.com
Bibliographic description Yumova Ts. Zh., Garmaeva T. I. Gamification Technology as a Tool for Improving Students’ Understan­ding of Text-Based Problem-Solving Techniques // Scholarly Notes of Transbaikal State University. 2024. Vol. 19, no. 3. Р. 79-89. DOI: 10.21209/2658-7114-2024-19-3-79-89.
Section
DOI 10.21209/2658-7114-2024-19-3-79-89
UDK 378.147
Article type Original article
Annotation Solving text problems to a greater extent than other mathematical topics in Grades 5–6 contributes to the development of erudition, thinking abilities, analytical reasoning skills, and the formation of mathematical knowledge. Problem-solving skills bring students closer to real-life situations that require them to develop strategies and search for optimal solutions. The article considers the necessity of using gamification technology to effectively achieve the main goal of the research – to improve students’ understanding of text problem solving methods. In order to achieve the goal, the authors have developed methodological recommendations to improve students’ understanding of the condition and solution of text problems. The authors note that the use of interactive tools, innovative teaching methods, such as online simulators and gamification, contributes to the attractiveness of the learning process. This helps to increase students’ activity, formation of motivation for understanding the conditions of the textual task, as well as stimulates their cognitive activity. The methods of analysis, synthesis, generalization, study of pedagogical experience, observation and survey have been used to conduct the research. The analysis of the research results showed that the novelty of using gamification technology will help, on the one hand, the teacher to adapt teaching methods depending on the level of understanding and the pace of learning of students and to present them with new material in an interactive form, and on the other hand - students to develop self-education, improve communication skills, learn to discuss the solution and work in a team. The author’s development of methodological recommendations in combination with game technologies will help teachers to apply gamification in the practice of solving text problems with schoolchildren.
Key words text problem, formation of mathematical knowledge, gamification technology, motivation, game technology
Article information
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